Thursday 25 June 2015

No! Stop! Wait! Go back!

Tiny update to Sword Daughter on Steam:


Now, if you hit an ending that I've designated as a BAD END, you'll be automatically prompted with the option to go back to the last choice and pick something different. The last menu you visited is stored, so it can hop back to the correct point and carry on.

I haven't yet uploaded this alteration to the non-Steam version. It shouldn't really make any difference if you've already played the game, though - this is mostly to streamline the gameplay experience for people unfamiliar with old "turn left, instant death" style gamebooks.


Instant death? Oops. Turn back, try again.

(Obviously, you already could turn back via the use of saves, quicksaves, or the section map, but these aren't quite as immediately intuitive to the reader as jamming your finger into a previous page of a CYOA book while you peek ahead is.)

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